Did Bethesda‘s major game for this year end up as they expected?
If we had to answer this question with a word, it would be such a huge „NO” that it would be visible from the Moon. The first review has arrived, courtesy of SixthAxis, and they only gave a 3 out of 10 to Bethesda‘s always-online game. Why?
The frame rate is terrible (we’ll get back to this later…), the enemies are buggy (they disappear/stay in one place when they die…), there are visual bugs (missing pixels, although for that to be seen, the textures and the scenery should load properly, which doesn’t always happen), the game crashes often, the quests are repetitive, and the combat system (which got rid of the slow-mo!) isn’t exciting…
The gamers rate Fallout 76 lowly on Metacritic, too: the PlayStation 4 version currently has 1781 ratings, and an average of 2.9 out of 10! That 3/10 review isn’t that far off then…
DigitalFoundry has analysed the four consoles’ (PlayStation 4 (Slim), PlayStation 4 Pro, Xbox One (S), Xbox One X) performance. The Xbox One X runs Fallout 76, which comes with a cardboard disc in its physical editions on a native 4K resolution (3840×2160), while the PlayStation 4 does so on 2560×1440. PlayStation 4: 1920×1080, Xbox One S: 1440×1080 minimum, due to using a dynamic resolution…
The frame rate isn’t much better either: on the mountain areas, the PlayStation 4 goes does to 20 FPS, or even as low as 15, and even the Xbox One X saw drops from 30 to 10 (TEN!) frames per second. The PlayStation 4 Pro and the Xbox One S mostly keeps thirty. In other locations, the base PS4 seems to be the most stable. The two stronger consoles seems to improve the volumetric lighting over the base models.
So Fallout 76 at the moment seems to be a massive failure, and not a game that Bethesda would support „forever!” (They actually said that…)
Source: SixthAxis, Reddit, WCCFTech, PCGamesN
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