Zelda’s New Game Seeks Reinforcements for its Terrain Design

Nintendo is looking to expand the staff of the Zelda team in some key positions.

At Nintendo are aware that one of the few aspects of criticized design on The Legend of Zelda: Breath of the Wild was the three-dimensional finish of the stages. It seems that they are willing to improve markedly in this regard.

For this, they have announced the search for an employee to design surfaces in 3D in the next instalment of the Zelda saga who shall join the Zelda team in the offices of the Japanese company under the baton, once again, of Eiji Aonuma. The position is specified as “global topographic production work” and is intended to “create data related to the terrain such as the dungeons or the field used for the video game.”

It is not the first time that Nintendo tries to recruit new talent for the next Zelda , a video game that we still do not know anything about but that the Japanese company is already focusing all its efforts and for which they also want workers with the intention of improving the design of levels, as well as work on event planning and enemy behaviours.

Spread the love
Avatar photo
BadSector is a seasoned journalist for more than twenty years. He communicates in English, Hungarian and French. He worked for several gaming magazines - including the Hungarian GameStar, where he worked 8 years as editor. (For our office address, email and phone number check out our impressum)

No comments

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

theGeek TV