From the development perspective, Visceral‘s game was not where we thought it was. It was confirmed by none other than Amy Hennig, who worked on the Uncharted series before she became the creative director of Project Ragtag!
„So I think Visceral was sort of beset with a lot of challenges. Even so, we were making a game; people have said it was an Uncharted Star Wars. That’s sort of reductive, but it’s useful because people can kind of visualize something in their head. But what that meant is we obviously had to take the Frostbite Engine, because there was the internal initiative to make sure that everybody was on the same technology, but it was an engine that was made to do first-person shooters not third-person traversal cinematic games. So building all of that third-person platforming and climbing and cover taking and all that stuff into an engine that wasn’t made to do that. We did a lot of foundational work that I think the teams are still benefiting from because it’s a shared engine, but it’s tough when you spend a lot of time doing foundational stuff but then don’t get to go ta-da,” Hennig told USGamer.
Hennig said that Project Ragtag „was good,” but it didn’t fit into Electronic Arts‘ business plans. She also confirmed that they were further into the game’s development that we got to see: „I wish people could have seen more of it because it was a lot farther along than people ever got a glimpse of. And it was good, you know? But it just didn’t make sense in EA’s business plan, ultimately. Things changed over the course of that time I was there. So you know, what can you do.”
But is the reworked Ragtag still in development at EA Vancouver? Rumours said before that it’s not!
Source: WCCFTech
Leave a Reply