We can throw the teraflops numbers (TFLOPS, it’s about computing…) around, but it seems that Sony is entering the game.
According to WCCFTech, Benji-Sales is a reliable insider, and he wrote on Twitter that the PlayStation 5 devkit comes with a GPU with a near 13 TFLOPS computing performance. (It’s most likely AMD’s ray-tracing-enhanced Navi GPU. However, it could also be the Vega 64. Hmm. AMD has previously confirmed working together with Sony.) The tweet was deleted, but the screenshot is here:
TFLOPS is floating operations per second, only counted in tera amount. (10^12. Maths. Let’s not go deeper than that.) In comparison: the PlayStation 4 Pro is capable of 4.2 TFLOPS. The Xbox One X can go up to 6 TFLOPS. The Google Stadia was announced to launch with 10.7 TFLOPS (but, since their data centres can be updated regularly, this figure will increase over time). The next-gen Xbox console(s?) had the rumour (which we also discussed) that there might be a weaker model aimed at streaming with 4 TFLOPS, and the stronger model could reach 12 TFLOPS. So the PlayStation 5 – which is still not called as such… – might strike back at Xbox, unless Microsoft tunes the GPU further. The GPU is probably coming from AMD on this side as well.
There are two more sentences in the tweet: „[The] next-gen games from Naughty Dog, Guerrilla [Games], [SIE] Santa Monica, Insomniac, etc., are going to look absurd. Look what they accomplished on [a] base PlayStation 4!” He used the word absurd in a good way…
So Sony doesn’t want to lag behind, and thus, they give it all performance-wise to fight Microsoft. Meanwhile, the Redmond-based company aims to not play second fiddle to Sony in the next generation, which is more and more likely to start in late 2020, as the PlayStation 5 will not launch by April 2020.
Source: WCCFTech
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