Winter Ember: Stealth In A Victorian-esque World [VIDEO]

Blowfish Studios (the publisher) and Sky Machine Studios (the developer) came up with an interesting idea with Winter Ember.

„Sky Machine has crafted an immersive stealth game that makes wonderful use of lighting, verticality, and a deep toolset to allow players to sneak around, however, they see fit. We look forward to showing more of Winter Ember soon,” said Blowfish Studios co-founder Ben Lee in a press release. Let’s see what else they wrote in it:

„Set in a Victorian-esque world, Winter Ember follows the story of Arthur Artorias, a faceless man in pursuit of answers and revenge. Returning after a near-decade of exile to the city of Anargal, where he was stripped of his family, fortune, and past, Artorias clashes with Greater Heaven, a tyrannical religious militant faction that has seized control of the town in his absence. To survive his homecoming, Artorias must rely on his wits and use the darkness to his advantage.

Infiltrate and explore vast Gothic sandboxes brimming with treasure and mysteries to uncover. Move quickly and quietly through the shadows while surveilling the environment, and peering around corners and through keyholes in search of lurking enemies and hidden passageways. In Winter Ember, there are multiple paths forward and solutions to every problem. Stalkers are rewarded for studying their surroundings and identifying less obvious modes of entry or egress.

Even when backed into a corner and seemingly forced to use a weapon, Artorias can evade combat by crafting one of more than 30 speciality arrows to escape the situation. Water missiles, for example, can douse flames and create dark new hiding spots in which to disappear,” it reads.

Winter Ember, which has fluid animation and an isometric view, has no release window (aside from 2020) or target platforms yet. It might be a next-gen title.

Source: Gematsu

Gematsu

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BadSector is a seasoned journalist for more than twenty years. He communicates in English, Hungarian and French. He worked for several gaming magazines - including the Hungarian GameStar, where he worked 8 years as editor. (For our office address, email and phone number check out our impressum)

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