Dying Light 2‘s creative director is to the point.
Techland has been hard at work on Dying Light 2, even with it getting delayed (there were previous plans to drop it in 2019), but the Polish dev team flipped the bird at the impatient ones and pushed the game back to next Spring, confirming the next-gen versions in the process. (They also said that RTX will be a thing on PC, plus they are investigating the implementation of NVidia’s DLSS – the deep learning super sampling allows higher resolutions and graphical settings while keeping a stable frame rate, thanks to the AI.)
„I’m not sure they [the worlds] will get bigger [in the next generation]. I think what will change is the fidelity of everything. I don’t think people need bigger worlds, they need worlds that are of better quality and that they feel more immersed in what surrounds them. It’s not that difficult for the current generation to create huge worlds by streaming as you play. So you go somewhere and it loads a little chunk around you and another chunk and so on. So you can create extremely big worlds that don’t impact the performance. What impacts performance is the number of NPCs you see around you, the variety of them and how they behave, and the number of animations. The improvements in the next generation will allow us to go further in that direction. This is our mission as a studio, we want to create first-person open-world games with high-fidelity graphics and with high-fidelity immersion, where you feel like you are there,” Tymon Smektala, the creative director, told the official Xbox magazine, and WCCFTech took a few quotes from the January issue.
He has a point: there shouldn’t be a high emphasis on graphics or size (the latter is something that Brendan Greene said about Prologue, which we discussed previously today), but more of a focus on game worlds not being empty, full of varied things to do. Perhaps Dying Light 2 could be the solution: the game is out next Spring on PlayStation 4, Xbox One, and PC, with a PlayStation 5 and Xbox version also heading our way. (Yeah… we also discussed why the next-gen console is called as such…)
Source: WCCFTech
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