If The Witcher 3: Wild Hunt‘s port (which was outstanding) was a technical miracle, some sort of black magic will be required to make Rockstar‘s large game, Dead Redemption 2 to run on Nintendo’s hybrid platform properly…
Instant Gaming, a Spanish retailer website lists Red Dead Redemption 2 on the Nintendo Switch, with a box art no less, meaning it wasn’t a technical mistake, as there was some effort put into at least the quick Photoshop, otherwise this listing wouldn’t exist at all.
That’s not all, as, on Twitter, we see a certain controller_nintendo amongst Red Dead Redemption 2’s textures, which cannot be coincidental, as it is found along with the PlayStation 4’s, the Xbox One’s, and the Google Stadia’s respective controllers.
If Rockstar and Take-Two want to prove us wrong, then they can do so by announcing that the PC port (which came out in November, followed by a Steam release in December) starting to support the Nintendo Switch’s Pro controller (which you can see on the image instead of the Joy-Cons that would probably be unsuitable to properly play the game). If there is indeed a Switch port in the works, then the new cartridges come into play: until now, the biggest storage space was 32 gigabytes, and the 64 GB cards will arrive later this year, which would make Red Dead Redemption 2 easier to cram onto, even though the game can take as much as a hundred gigabytes.
Rumours say that a new Nintendo Direct is happening shortly, and if the big N wants to get attention, they can do so by announcing a Rockstar game on a Nintendo platform for the first time in about a decade. Still, it if comes to existence, the port will not be an easy task.
Source: WCCFTech
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