Yakuza: SEGA Is Afraid Of Too Many Games In The West

Still, they don’t rule out that they might localize Yakuza Ishin, which is only available in Japan at the moment. This game is set in one of the important parts of Japanese history.

„We’re interested in doing what Japan’s goanna do at this point. We recognise there are some holes in the backlog that we want to do and Japan wants us to do. It’s just a matter of finding space for them on the slate. Like you said there are over-saturation issues, do we stop doing new things to put out old things?

Do we put out the old thing in the middle of working on the new thing? Then say please buy both? There’s an issue there with over saturating the market. That’s where we’ve kinda landed on that, unfortunately. As much as we all wanna do it we need to find the time and space,” Scott Strichart, the senior localization producer of the Yakuza series, said. Due to his position, he’s one of the key people behind bringing Yakuza games to the West. He does have a point: having too many games of one series available could be troublesome. Just ask Capcom’s Mega Man in the past, or Assassin’s Creed until Ubisoft realized that they shouldn’t push it annually.

An example of a potential game could be Yakuza Ishin, which was one of the PlayStation 4 launch titles in Japan. It was released on February 22 2014 (and it also got a PlayStation 3 version – many games developed in Japan had both a PS3 and a PS4 version), and it was set in the Bakumatsu period between 1852 and 1867, building up to the Meiji restoration, resulting in the Tokugawa shogunate losing its grip over Japan after two and a half centuries. SEGA has previously hinted at localizing it, so it might happen.

Nowadays, it’d make sense. Aside from Nioh, Ghost of Tsushima has also provided a slice of the rich Japanese history.

Source: PSU

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