Going by the job listings, we learned a few things what Massive Entertainment is preparing (aside from developing the Avatar game), using the Star Wars IP.
Massive’s website has a job opening for a cinematic narrative designer, a senior game designer, and a senior writer. The senior writer will need to write „compelling item and quest log descriptions that expand the lore,” and they also have to aim for „developing character arcs and story beats through dialogue and other narrative elements.”
This hints that a deeper RPG experience is in the works. While The Division also had RPG elements, those games did not have detailed quests or logs, meaning a traditional RPG is what we should expect. But back to the writer’s tasks, this person must also „develop narrative elements to anchor a reality-based narrative within an existing IP.” The usage of the word „reality” hints at Ubisoft not going strictly for the usage of the Force. Instead, they might be creating ground combat, with traditional things used as weapons. As The Division is a shooter, it will be a change for Massive. (And Avatar will likely not be a shooter either.)
The senior game designer’s job listing mentions that the gameplay will feature combat. There will be creatures to fight and non-hostile characters. There will also be NPCs in this Star Wars RPG. All of these things yet again point to a traditional RPG being developed. The cinematic narrative designer will have to create „innovative quests that flow with the overall game,” which hints at side quests being included in the project. That’s another traditional RPG element, isn’t it?
These job listings confirm that Ubisoft is assigning Massive to make a traditional Star Wars RPG, but will it be their run-of-the-mill RPG? (You can put an Assassin’s Creed or a Watch Dogs onto the same basics the French company use nowadays.)
Source: PSU
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