In other words, some of the fights will be made easier in comparison to the original.
Mass Effect: Legendary Edition‘s character designer, Kevin Meek, revealed to Game Informer via an example from the first game (Benezia) what the issue was in the original: „I think that was a very obvious example in Mass Effect 1 where they didn’t quite know whether or not they wanted to make a cover shooter where the keyword was ‘cover.’ So in the Benezia fight, if you remember all of the pathways that circle around it, there was no cover.
No cover at all. And there was no place to add cover because the pathways were too skinny. And then you get to the corner and there would be cover, but they were all movable with biotics, so you couldn’t really ever go anywhere and hunker down to create a sense of plan or strategy about how you wanted to complete that battle,” Meek said. He then explained how they changed it in the re-release: „With this, you can always guarantee that there is some amount of cover that you can go and hide behind and that was actually real. It’s the same exact layout, but everything is now double-wide with a few added cover points.”
The tweaks, according to Mac Walters, the director of Mass Effect: Legendary Edition, will also make the game easier with more autosaves: „What were the instances where people almost continuously struggled? In this case, we added more autosave. So that, you know, if at least you die, you know you can come back to it a little more quickly. But then we also just did things where a lot of Benezia’s powers can’t ragdoll you as much with the way that we spawned some of those enemies, but still challenging in its own right,” Walters added.
Mass Effect: Legendary Edition will launch on May 14 on PlayStation 4, Xbox One, and PC (Steam, Origin), and the PlayStation 5, Xbox Series trio will see some improvements (better effects, frame rate, resolution).
Source: WCCFTech
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