The key member of Bethesda Game Studios is now part of the Xbox family, meaning he had to leave the PlayStation platforms behind after Microsoft outright acquired ZeniMax Media, the parent company of Bethesda.
„Pick a side meaning… PlayStation? Is that what you mean? Well.. a little bit. You don’t ever want to leave people out, right? But at the end of the day, your ability to focus and say, this is the game I want to make, these are the platforms I want to make it on, and being able to lean in on those is going to make for a better product.
By focusing on those platforms, you get to lean in a lot on making it the best it can be for those systems. […] And we’re big believers in all of the avenues that Xbox and Microsoft are doing to get games to more people. Whether that’s the integration with the PC, which is huge for us, the cloud streaming and all those things.
So I think it’s about taking a long term view. And our belief that those things are fundamentally good. So we see it opening up more and more and more so that people’s ability to play our games – via GamePass and other things – their ability to play our games doesn’t go down. It goes up dramatically. And I can say I’m proud to be part of Xbox. I think it’s great for the community of gamers,” Howard told The Telegraph.
Hardware-wise, he has a point: the Xbox Series and the PC use the same DirectX API (DX11/DX12), while the PlayStation 5 uses a proprietary API that requires more work. However, don’t forget that the PlayStation 5, despite the lack of stocks, is likely still selling better than the Xbox Series.
Starfield, Howard’s next game, will launch on November 11 2022 on Xbox Series and PC.
Source: WCCFTech
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