Sony Is Spending On External Japanese Development

The emphasis is going to be on the Sony Interactive Entertainment Japan Studio replacement Team Asobi and XDEV.

 

Hermen Hulst, the head of PlayStation Studios, was interviewed by Game Informer, where he said the following: “I will say that we are in some ways very much a Japanese company still. That’s our heritage. That’s still part of who we are. We love our Japanese games. We’re building out Team ASOBI under Nicolas Doucet, so we’re investing in that team. People sometimes forget that we have Polyphony Digital, which is a team in two locations.

We are investing in our external development group out of Tokyo as well, and that’s a team that has worked with the likes of FromSoftware and Kojima Productions. So we are very invested in Japanese development, and Japanese development is something that we love… I think it’s such a core part of the PlayStation identity that I can’t ever see us shy away from Japanese or even Asian development.

We are investing in the fantastic teams we have. We are signing up new developers. We continue to focus on quality. We continue to focus on experiences that, in my mind, are experiences that matter—that sometimes only could have been created by us. That’s what I stand for. And I will ensure that we’re going to carry on making those,” Hulst said. In May, he confirmed that SIE has more than 25 games in development for PlayStation 5, and nearly half of them are new IPs.

And then, he was somewhat confused about the PC, supporting and pushing it away at the same time: “Typically, there have been about two years between the release on our platform and the PC platform, but you can rely on us to continue to create platform-defining exclusive content for PlayStation—that’s part of the reason why we exist. It’s essential for us to squeeze the maximum out of the platform, to build showcases for the platform, and let the audience see what these great features are contributing to the overall experience,” Hulst said.

So the PC is important but not important enough to have simultaneous releases by SIE on PlayStation and PC.

Source: Gematsu, PCGamer

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