Six Days In Fallujah, a co-operative indoor shooter, will be released nearly a full year later than previously planned by Highwire Games and publisher Victura…
The developer and the publisher announced the delay on the game’s website, pushing the launch window (due to having no exact release date) to Q4 2022 (between October and December next year) on PC and consoles. We’d rule the PlayStation 4 and the Xbox One out of the equation, and the Nintendo Switch is unlikely to receive the game, too.
“It became clear that recreating these true stories at a high quality was going to require more people, capital, and time than we had. Doubling our team is just one of many things we’re doing to make sure Six Days in Fallujah brings new kinds of tactical and emotional depth to military shooters,” Peter Tamte, Victura’s CEO, wrote about the game that resurfaced earlier this year after being one of the most explosive titles in its original announcement in 2009.
Here’s the game’s official description: “Six Days in Fallujah is a first-person tactical shooter that recreates true stories of Marines, Soldiers, and Iraqi civilians during the most brutal urban battle since 1968. Lead a fireteam through actual events from the war. A real person narrates each mission while you experience these same moments as if you were them. Experience the uncertainty of combat through a groundbreaking Procedural Architecture system that re-shapes the battlefield every time you play. Every room and every building changes every time. So, just like actual combat, you’ll never know what to expect.
Overcome insurgents by executing authentic tactics with your team. One tap orders your team to fix enemies in place with suppressive fire (so you can flank), breach and clear rooms, and more. The Go Command makes it as easy to direct your team as it is to fire your weapon. Experience how modern war is fought, through the eyes of those who were there,” Highwire Games and Victura wrote.
Six Days in Fallujah is thus expected to launch in Q4 2022 on PC and consoles.
Source: WCCFTech
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