Is it possible that Ubisoft would use Splinter Cell Remake to experiment and gauge how much interest is out there for linear games?
We’ve heard for years that Ubisoft hasn’t forgotten about Sam Fisher and that the Splinter Cell franchise will return in one way or another. We already covered the remake’s announcement here, but Ubisoft didn’t say much about the project yet. Thus, we should read in between the lines to learn more about Sam’s return that will be made on the Snowdrop engine.
On Ubisoft’s website, Matt West, the game’s producer, wrote the following: “To me, a remake takes what you’d do in a remaster and goes a little bit further with it. The original Splinter Cell has a lot that was amazing and revolutionary when it came out 19 years ago. The gaming public now has an even more refined palate. So, I think it has to be a remake instead of a remaster. Although we’re still in the very earliest stages of development, what we’re trying to do is make sure the spirit of the earlier games remains intact in all of the ways that gave Splinter Cell its identity.
So, as we’re building it from the ground up, we will update it visually and some of the design elements to match player comfort and expectations. We will keep it linear like the original games, not make it open-world. How do we make sure that new fans can pick up the controller and dive right in and fall in love with the game and the world right from the get-go?” West wrote.
The answer is: perhaps it’s best not to benefit the new gamers but stick to the roots. Ubisoft Toronto is the team that worked on Far Cry 6, but they were also behind Watch Dogs: Legion, Starlink: Battle for Atlas, and the currently newest Splinter Cell, Splinter Cell: Blacklist.
Source: WCCFTech
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