The Director of Gravity Rush Wants to Make a Third Game in the Saga: “I Would Appreciate the Opportunity”

Keiichiro Toyama expressed his wishes to bring Kat back, willing to return “even if it’s not a new game”.

 

Gravity Rush director and Silent Hill creator Keiichiro Toyama expressed in a recent interview his liking for the franchise that debuted on PS Vita in 2012 and admitted that he would like to work on a third game in the series if given a chance.

Although Toyama is very busy working on Slitterhead, he made no secret of his desire to bring Kat and company back. “There are several things I need to consider for the beginning, but on a personal level, obviously I would like to,” the director said. “Even if it wasn’t a new game, if there were an opportunity to be involved in any way, I would be very grateful to do it”.
Gravity Rush celebrates its tenth anniversary this year. Although the first instalment did not do badly after its first release in Japan, it was Gravity Rush 2 that further promoted the name of this Sony exclusive. However, its servers ended up closing a little more than a year after their launch, ignoring requests from the community to keep them online.

Although Toyama shows much interest in bringing Gravity Rush back, he does not share the same opinion regarding Silent Hill, Konami’s horror title that he led during its development. According to the director’s words, making a remake of the said game would be very complicated, even more so than what Capcom did with the Resident Evil saga.

In addition to this wish, Toyama also confessed that he would like to see both instalments of Gravity Rush on PC, as has already happened with some PlayStation exclusives. “I think it would be a good thing to open up the game to more users,” Toyama expressed. “It would also be wonderful if Gravity Rush 2 could be played at 60 FPS.”

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BadSector is a seasoned journalist for more than twenty years. He communicates in English, Hungarian and French. He worked for several gaming magazines - including the Hungarian GameStar, where he worked 8 years as editor. (For our office address, email and phone number check out our impressum)

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