We have yet to determine what will come from the Japanese company’s vast idea, which will use Microsoft’s Azure cloud technology.
Their latest financial report, SEGA talked about its ambitions for Super Game, which it sees as a global-scaled, significant title. Haruki Satomi, the company’s CEO, highlighted in the report what the company wants to achieve with the project, which sounds a lot like it’s aimed at gamers streaming on Twitch or YouTube…
“One strategy for generating such hit titles is the creation of a ‘Super Game’ – a large-scale global title. We’re developing such a game, targeting release by the fiscal year ending March 2026. The ‘Super Game’ strategy’s ultimate goal is to create a revolutionary game that attracts far more active users than any of the Group’s games to date. One key to achieving this goal is whether we can draw together a large community, involving not only players but also streamers who stream the game and viewers who watch their videos,” says Satomi. So some community game seems to be on the cards.
Satomi later added that communities formed around streamers add “value to the game unimagined by developers, and sparking a broader movement – which can then draw in even more users and grow the game’s presence dramatically.” However, the opposite can also be true: low interest in an unpopular player can be detrimental to such a game in the longer term…
SEGA is also thinking about its older games. These could be remakes, remasters, and reboots, and could be offered by the company to subscription services (Game Pass, PlayStation Plus Extra/Premium) and monetisation through multiple channels. The company mentioned several IPs: Jet Set Radio (!), Crazy Taxi, Out Run, and Shinobi. If they’ve recently resurrected Alex Kidd, it’s possible to bring those back too.
Since Sonic IP sales have crossed 1.5 billion, the company is doing reasonably decently…
Source: VG247
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