However, we’ll have to wait at least two years, if not more, for Private Division and Bloober Team’s game.
Private Division, under Take-Two, has remembered why it was created: it gives indie developers a chance to get their games made with one of the biggest publishers behind them. That’s why the publisher has now set up the Private Division Development Fund to financially support indie teams and offer mentoring opportunities so they can self-publish their games. They are already committed to supporting Die Gute Fabrik, Radical Forge, and Lost Native.
They have also partnered with the Polish Bloober Team, developer of Layers of Fears and Silent Hill 2 Remake. Michael Worosz, Take-Two’s chief strategy officer and head of Private Division, said in a press release, “Whether we’re partnering with established developers like Bloober Team, or smaller independent studios embarking on new projects, we strive to work with teams who are among the absolute best at their craft and support them in their bold and creative ambitions. It’s exciting to grow our portfolio into a new genre by adding one of Europe’s most successful independent teams to our talented roster of development partners.”
Bloober Team’s game is still in early development, with no name or release date, but it’s a certainty that it won’t be released before 2025, so we’re at least two years away. Piotr Babieno, CEO of Bloober Team, said, “Our next project is an exciting new survival-horror game, which will help us become a leader in the horror industry. I am grateful for this cooperation with Private Division. Their expertise is extensive, and their people are also very approachable. We don’t perceive them in a typical ‘publisher-developer’ relationship; they’re more like friends who show us support or keep us in line when we need it most.”
Blake Rochkind, head of business development at Private Division, added: “Since we announced Private Division five years ago, we’ve seen several promising game ideas from smaller teams that didn’t quite fit with our full-fledged publishing model. We knew we could not simply have a one-size-fits-all approach in today’s world. We never like to say ‘no’ to an incredible game concept due to the size of the project, and the Private Division Development Fund enables us to identify and support some of the best creative ideas our industry has to offer.”
At least they’re trying to take indie support seriously… but they still are under Take-Two.
Source: Gematsu
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