Redfall: The Game Will Be Nothing Like Left 4 Dead

Arkane Austin says that neither solo nor co-op should you expect an experience like Left 4 Dead.

 

The Xbox-exclusive game (which also means that it will be released on PC) compared to Left 4 Dead is reasonable because it features four players fighting undead (in this case, vampires). Still, it will be challenging for the team behind Dishonored and 2017’s Prey to compete in a market that has seen several games try (and fail: think of Evolve).

In a new interview with GamesRadar, Ricardo Bare (Arkane’s creative director) and Harvey Smith (the studio’s director) spoke. According to them, Redfall will offer a single-player experience similar to Far Cry 2 and S.T.A.L.K.E.R.. A cooperative experience similar to Diablo, Borderlands with its open world, and will not be a match-based shooter with the studio’s typical world-building, but a genuinely open-world adventure (but more concentrated due to the lack of vehicles), so it is not worth comparing their game to Left 4 Dead.

“It’s understandable for somebody to come to that conclusion. There are four playable characters, you can play together cooperatively, and you’re going against the undead. But, regarding how you play and experience Redfall, it’s not like those games. Redfall is more like loading into Far Cry,” Bare said. “Redfall sometimes feels like what you’d get if you blended the Arkane creative values with Far Cry 2 or S.T.A.L.K.E.R.. That’s the kind of thing we have wanted to do for a long time,” Smith added.

The game will have urban and rural regions, and in addition to the missions, there will be freedom to clear out vampire camps and create safe locations, and all of it will be accompanied by a time of day change, not to mention storms. With the storms also come the strong vampire bosses, the Rooks.

Redfall is rumored to be coming to Xbox Series and PC in early May and will also be on Xbox Game Pass.

Source: WCCFTech

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