Two Protagonists And Lots Of Detective Gameplay In Alan Wake 2

Remedy Entertainment has explained how the second part of Alan Wake will be different yet familiar.

 

We got a sneak peek of Alan Wake 2 during Geoff Keighley’s Summer Game Fest, and afterward, the Finnish team showed the game to the press. A YouTube user, Danny Peña, interviewed the game’s two directors, Sam Lake (who also contributed as a writer and was previously the face of Max Payne) and Kyle Rowley. Lake explained how the game handles the two protagonists while giving players a free hand to choose between Alan Wake and Saga Anderson:

“Once that introduction with Saga is done, then the player in certain locations is free to switch between them, switch to play Alan Wake in the Dark Place, or switch to play Saga in the Pacific Northwest, and there is no wrong or right way to play from that point on. If you want, you can keep playing as Alan Wake through the Dark Place experience almost to the end, or you can keep playing a saga almost to the end. Or you can keep switching at every opportunity you get between them to proceed with both sides of the story threads of this experience. The story of Alan Wake 2 has been structured and built in a way where these two threads are very connected. There are a lot of echoes between them, foreshadowing, and visions between them. They are trying to communicate with each other between the worlds. Depending on which side of any given moment you play first, you have a slightly different point of view on what is going on and how this is shaping up. That is the experience,” Lake says.

Alan Wake 2 will be Remedy’s first survival horror game, but the puzzles and detective gameplay won’t be left out, as Saga Anderson works for the FBI. “From my perspective, in terms of ambition, I think narratively, we are doing very ambitious stuff. Like the different methods we have of telling the story, I think is kind of important for us. We have more linear storytelling, like cinematics; we are utilizing live action – we don’t showcase that much in this demo, but we are utilizing that, too. Also, in terms of how we utilize it in the game world, that was something that we started with Control. But then also just the breadth of mechanics we want players to access. The first game was very much heavily reliant on its combat. In Alan Wake 2, we wanted to embrace being a profiler fully, an FBI agent with Saga, so how can we bring gameplay that sells that fantasy? We have this concept of a Mind Palace that you retreat to and how you utilize the case board to solve puzzles. We wanted to bring more breadth for the player to utilize on a feature level,” say the guys.

Alan Wake 2 will be released on October 17 for PlayStation 5, Xbox Series, and PC (Epic Games Store).

Source: WCCFTech

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