The ex-BioWare developer, most recently creating Stray Gods, has defended the Belgian studio for the contents cut.
Before switching to a musical style with Stray Gods, Gaider worked on Baldur’s Gate II, Neverwinter Nights, Star Wars: Knights of the Old Republic, and all of Dragon Age, so the franchise has a connection to him. On Twitter, he wrote that Baldur’s Gate 3 was able to bring back the feel of the first two games in every way and, therefore, is a great sequel that lives up to the IP’s name.
We’ve also reported on the second patch for Baldur’s Gate 3, which will fix, for example, the content cut from the epilogues. Gaider has responded to it and defended Larian, admitting they had to leave out a few things from the second part. He explained how to deal with content cut from games during development: “I’m not surprised to hear of the amount of stuff cut from Baldur’s Gate 3. Baldur’s Gate 2 had a mountain of things cut over its development, some early and some even after lots of work had gone into it… Almost every game does. Every Dragon Age game did. Heck, even Stray Gods had some considerable cuts.
The things to remember when discussing game cuts: 1. If it was cut late, it probably wasn’t working – technically, conceptually, or both. 2. Many cuts were early enough; it was never “real” to start with. 3. Most cuts can’t be resurrected. It’d be easier to start over, to be honest. I think people form this mental image like it was this perfect, functional thing that the devs removed for arbitrary reasons when the truth is a lot would remain cut even if those devs magically got extra time to work on the game,” Gaider wrote.
So you can chalk it up as another victory for the Belgian studio.
Source: WCCFTech
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