Rockstar Games’ next game will follow the trend we saw with the first 3D GTA, Grand Theft Auto III…
It was a trend we saw back in 2001: several months passed between the release of Grand Theft Auto III on PlayStation 2 and PC, and the other main installments in the franchise also saw significant console exclusivity. It was no different with Grand Theft Auto V, which was released by Take-Two two months before PlayStation 4 and Xbox One, and Rockstar’s game was released on PlayStation 3 and Xbox 360. PC? It wasn’t released there until 2015, and for good reason.
In fact, it’s common for a console company to pay for exclusivity (Nintendo, for example, funded PlatinumGames’ Bayonetta 2 and 3 in exchange for Cereza and her little spin-off appearing only on the big N platforms), but that’s not the case here. It’s rare for a AAA multiplatform title to skip PC, but Rockstar does it practically every time. PlayTracker’s tweet pretty much sums up why it’s understandable if they don’t release their game on consoles and PC at the same time…
According to PlayTracker, 44% of Grand Theft Auto V players own the game on at least two platforms! For many other titles, the figure is around 10% or even less. This means that it’s such a big name that players don’t wait for the PC version, but invest in one of the consoles (which in the case of Grand Theft Auto VI will be PlayStation 5 or Xbox series). In fact, if there is a PC port later (because they just won’t miss it… they did it in the case of the first Red Dead Redemption), then it’s not sure if there will be a Steam release right away.
So the answer is money.
Source: WCCFTech
Leave a Reply