Deep Death Dungeon Darkness – Soulslike and Roguelite in One Game

REVIEW – As an assassin protecting the sun priestess, you challenge the “Death Prison” to rescue the kidnapped priestess. With a combat system similar to Souls, plenty of weapons, magic for tough fights and dynamic action using the assassin’s rope.

 

 

The story could be called a cliché. So, according to the cliché, a priestess driven by the sun brought hope to the people. Then came the lord of the underworld, Anubis, who handsomely kidnapped the lady, who ended up in the Labyrinth of Death. (It should be added here that the location in the characterization was Death Penalty… well, the experience is so coherent.) He wants to sacrifice the priestess in order to gain the power of the sun god. And we are controlling a character who is supposed to protect this priestess. Obviously unsuccessfully, because if Anubis kidnapped him, then we are not doing our job properly. Our character is an assassin who goes into this particular labyrinth, which is full of challenges, which in general means jumping and platforming segments that can be called extremely weak. Well, in the nineties it was common for a platformer to have crappy camera management (Gex: Enter the Gecko. Crystal Dynamics.), but in 2023 it’s rather ridiculous.

The visuals are also something like an early Xbox 360 game, but all of this can still be improved, or at least made worse, because D4 (the name of the game will be written completely at the bottom, then at the end) is so unoriginal that specifically it also extended from Prince of Persia… because we have the hourglass of time, so if we fail, we can try again. Reading on Steam that the real opponent in the game is giving up. Anyone looking at the interface will ask what the heck it is. Seriously, this is typically something that looks like an amateur asset flip, where the user interface is also somewhat unassuming rudimentary. You could say things like, for example, our character doesn’t know the concept of collision detection, because he hangs onto the box that he’s trying to break. Although the developer (certainly one person…) always places items, traps, shops and enemies randomly, it must be stated that if someone tries too hard, it usually results in sweat. That seems to be true here as well.

 

 

Chaos

 

This set of characters is so incomprehensible that the game currently has a total of four reviews on Steam. Well, the perpetrator of the character set has previously played a random budget FPS that not many people knew (and the result was a nearly two-hour video test), but running this game for a longer period of time is a burning (and almost ten-year-old) video card. would result. Well, back to the fact that the game has eight levels. It cannot be saved. Once we get rid of it, you can start from the very beginning.

Well, for this, the vaseline-smeared, downright ugly graphics, the already avant-garde minimalist soundtrack (as if all the time there is only a bench, not the seating capacity, says one voice), the interface that looks like a really basic Unity engine, the Thousand and One Nights and the ancient Egyptian a combination of styles (the former is almost exhausted by the fact that there is a large carpet on the floor of the shops) and the rudimentary nature of the game in general defines the game, in which, for example, you can swing from place to place with a rope, as if your character is Indiana Jones or Spider-Man (Sekiro?). Usual three bars in the top left corner (you really have to tap the Souls games) HP, mana, stamina…  and it says challenge. Yes, it really is, when already at the first “depth” (because Kayak uses the word depth for the level…) a simple opponent takes half of our HP with a combo. And then there was no mention of the fact that the lighting jumps in before our eyes more than once in the distance, the walls sometimes look very strange (as if it were a 3D game seen in the late 1990s…), and already the first boss (some big winged demon, as if from DOOM) also has an attack that casually hits the other end of the room. This is such a huge mess.

 

 

Souls clone

 

Deep Death Dungeon Darkness gets a 5/10 because it’s not a full-price game, but you can buy it for ten or so euros. The background music would be better suited to a survival horror (something the developer did in free-to-play before), but seriously, this game is not recommended to buy. If you really need a Souls clone, Taiwan instead of Japan, and Thymesia instead of Deep Death Dungeon Darkness.

-V-

Pros:

+ Cheap
+ Many characters
+ It has eight levels

Cons:

– Poor graphics
– Unable to save
– Short


Publisher: YousukouTV

Developer: YousukouTV

Style: Action game

Release: December 24, 2023.

Deep Death Dungeon Darkness

Gameplay - 3.7
Graphics - 3.8
Story - 6.6
Music/Audio - 6.9
Ambience - 4

5

MEDIOCRE

Deep Death Dungeon Darkness gets a 5/10 because it's not a full-price game, but you can buy it for ten or so euros. The background music would be better suited to a survival horror (something the developer did in free-to-play before), but seriously, this game is not recommended to buy. If you really need a Souls clone, Taiwan instead of Japan, and Thymesia instead of Deep Death Dungeon Darkness.

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Grabbing controllers since the middle of the nineties. Mostly he has no idea what he does - and he loves Diablo III. (Not.)

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