The role-playing game based on the Dungeons & Dragons (D&D) rules system is doing well in terms of quality and sales, but the Belgian studio is working on something else, and the team’s CEO hopes new technology will bring them closer to their dream RPG.
About a month ago, Larian’s publishing director Michael Douse said that Baldur’s Gate 3 was on track to sell more than 10 million copies, but GameSpot caught up with Larian CEO Swen Vincke at the Game Developers Conference (GDC), where he said that the game has almost doubled the sales of Divinity: Original Sin 2, and that Baldur’s Gate 3 is selling very well as a result. On the ResetEra forum, Son of Sparda pointed out that the latest installment in the Divinity franchise has already sold at least 7.5 million units, so Baldur’s Gate 3 could be at least 15 million units, which is an amazing achievement in just over six months! If a Nintendo Switch port could somehow be arranged, this result could be even more impressive…
But at the end of his GDC speech, Vincke confirmed that there will be no DLC or sequel for Baldur’s Gate 3, and in fact they will be returning the D&D IP to Wizards of the Coast. Why? Here’s what Vincke told GameSpot: “When it came to Baldur’s Gate 3, everyone was telling us ‘you have to do DLC and you should really start a sequel, this is so successful and made so much money’. For a while I was actually like, yeah, that’s what we should do, we should change our plans and do that. The team actually said, yeah, we should do that. But then later in the year I realized that’s not what we’re made for. It’s literally the opposite of what Larian is about.
We want to do big new things, we don’t want to rehash what we’ve already done, so we said we’re not going to do that. So we’re back to our original plan, which is to do the next thing and the bigger thing,” said Vincke, who confirmed that they had two choices as to what they were going to do. They are big, ambitious, but different projects that will still feel familiar.
The founder of Larian has a dream RPG and hopes to implement it on next-gen hardware with the new technology, but he doesn’t know what the next-gen specifications will be. One of their plans may be to make up for the community-funded extra goal originally planned for Divinity: Original Sin. NPC schedules, the ability to change the time of day affecting NPCs and monsters, and weather systems were promised at the time. These were not implemented in Divinity: Original Sin or Baldur’s Gate 3.
Maybe they have some catching up to do.
Source: WCCFTech, ResetEra, Eurogamer
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