PlayStation Spectral Super Resolution (PSSR) isn’t a simple fork in the code, so it won’t be some lazily assembled AMD-based technology in the yet-to-be-announced half-generation console, which the company should have more to say about soon.
Hundreds of rumors about the PlayStation 5 Pro have been circulating online, including a report that the console’s Zen 2-based processor won’t have a significantly higher clock speed, but now we’re hearing more about the CPU. In the video from Moore’s Law Is Dead, we heard more details about the console, which has yet to be unveiled. The PlayStation 5 Pro Zen 2’s CPU will be 4 nanometers, so it will be made with denser, more modern technology, which could bring other benefits to users.
A more modern processor or graphics chip (e.g. 4 nanometers instead of 8) could use less power, be less expensive, and even be smaller. There’s also a chance that the redesigned PlayStation 5 (not officially called Slim; we’re talking about the version with a removable Blu-ray drive) that hit stores last year will be bigger than the PlayStation 5 Pro! But how much will Sony charge? According to Moore’s Law Is Dead, Sony could launch the console for $500 if it wants to.
The insider also talked about the PSSR. According to him, the technology debuting in Sony’s half-generation console is not a hand-crafted code modification of AMD’s FSR 4 code, so Sony developed it all rather than a one-off port of FidelityFX Super Resolution. For this reason, it will be interesting to see how PSSR competes with AMD’s FSR and Nvidia’s DLSS. Nvidia’s technology is not currently (!) available for these consoles, but the successor to the Nintendo Switch might be, as Sony and Microsoft are planning AMD-based hardware and Nintendo is planning Nvidia-based hardware.
None of this is official yet, but Sony should be talking soon.
Source: WCCFTech
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