Nearly two and a half decades after the release of Deus Ex, Warren Spector has revealed more about the Denver airport mission that he says was so crazy no one would have believed it.
Denver International Airport opened in 1995 with several highly unusual murals, so the number of conspiracy theories about it is not small. In 2000, Deus Ex was released by Ion Storm, which also has a lot of conspiracy theories. Spector worked as a director on the immersive simulator and revealed that he sketched out an entire level that would have taken place at the airport. In a roundtable discussion with PCGamer, he said that it was ultimately cut from Deus Ex because it became too crazy a concept, and while we knew the level existed thanks to design documents, we also heard some new details from Spector.
“I came up with a series of missions for the team to implement and make better, because that’s what teams do. One was a conspiracy mission at Denver Airport. I cut that one because it was so crazy, no one would believe it. Underground tunnels, barbed-wire holding pens to keep all the missing babies from getting out so they can be eaten by shape-shifting aliens – including the royal family and the Bushes. They’re lizard people, shape-shifting lizard people. I thought that might undermine the believability of the game, so that one didn’t make it,” Spector said.
There was another cut level that would have taken place in the state of Texas. This one wasn’t as hair-raising: “I knew a lot more about the world of Deus Ex than ended up in the game. That’s what you want in a world bible: you want that stuff to inform what happens in your game, even if it doesn’t end up in the game itself. So there was a Russo-Mexican alliance that poured across the Rio Grande into Texas to attack Austin. I mean, invading armies – and my team said, “There’s no way we can have an invading army in this game. So that got cut. It was very sad. I probably cut a bunch of stuff, but I put it out of my mind so I wouldn’t cry at night,” Spector added.
So there were a lot of ideas…
Source: PCGamer
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