Nixxes Software has done an excellent job, as many games require some kind of mod to use Nvidia and AMD upscaling technology at the same time, while in the story originally developed by Sucker Punch, this can be done out of the box.
Not only Nvidia’s DLSS and AMD’s FSR are available in the port, as Intel’s XeSS technology also works, but we won’t talk about that now, only about the combination of Deep Learning Super Sampling and FidelityFX Super Resolution. The former only works on Nvidia cards, while AMD’s solution is generic, so it doesn’t only work on “red” graphics cards. The two upscalers (DLSS, FSR) work simultaneously, which can be especially useful for those who don’t have modern hardware.
DLSS 3 Frame Generation only works on Nvidia’s GeForce RTX 4000 cards, while the open source FSR 3 has no such limitation. So if you have an RTX 3090, for example, you get the best of both technologies, and the upscaling works so well that one tweet says Ghost of Tsushima: Director’s Cut runs at 170 FPS at 4K resolution on an RTX 3090! AMD had previously announced that with FSR 3.1, the frame generation feature would be separate from the other FSR features, and this may be the first game to implement it.
YOOOO!!!
Ghost of Tsushima lets you use FSR3 Frame Generation in conjunction with DLSS Without Mods!!!!
170+FPS in 4K Maxed out?!?!?! @NixxesSoftware you crazy for this one!!!#GhostofTsushima #PC #PS5 pic.twitter.com/wxp8BO5d6o
— Bloo (@BlooHook) May 16, 2024
This is good publicity for AMD: it can promote FSR to gamers with Nvidia graphics cards who have not yet switched to the RTX 4000 series with Ada Lovelace architecture. Besides, Sony already has a plan B for making PlayStation Network accounts mandatory. Cross-play (which requires a PSN account) in Legends mode is currently in beta, and if enough people criticize it, they may even drop the mandatory registration after the beta ends.
Ghost of Tsushima: Director’s Cut is now available on PC, not just PlayStation 5 and PlayStation 4.
Source: WCCFTech
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