Sony News: is PlayStation 4 Still Important to the Company, or Not Anymore?

Meanwhile, one of their exclusives is still selling well, the PC launch of PlayStation VR2 is getting closer, and State of Play was yesterday.

 

On Wednesday, Sony held a business meeting to outline where the PlayStation division stands. Here, Hideaki Nishino, who will become CEO of Sony Interactive Entertainment’s (SIE) platform business group on Saturday, said that PlayStation 5 is the most profitable generation to date, with operating income almost surpassing the results of the other four combined. But PlayStation 4, with 49 million users, accounts for half of active console users. So PS4 remains commercially important to them.

PlayStation 5 gamers are more engaged than the previous generation, and this trend is expected to continue. According to SIE, more time and money is spent on PlayStation 5 than PlayStation 4. On a per console basis, the new generation is buying more add-on content (DLC; +176%), services (e.g. PlayStation Plus; +57%) and peripherals (e.g. DualSense controller; +34%), but fewer games (-12%) than on PlayStation 4. According to Daniel Ahmad, research director at Niko Partners, live service titles are playing a much bigger role in the current console generation. The PlayStation 5 sold as well as the PlayStation 4, but no DLC, Battle Passes or microtransactions were purchased daily on the PS3.

Sony said it plans to bring PlayStation 5 to even more gamers in the future through peripherals and expansion to new devices, which (if you compare the time since launch) is around the same level as PlayStation 4 in terms of the number of consoles shipped to stores (59.3 million for PlayStation 5, 60 million for PlayStation 4). PlayStation Studios CEO Hermen Hulst also said that the brand will expand its most popular franchises, strengthen its live service capabilities and extend its games to new devices (iOS, Android sure… Xbox Series?). Tentpole franchises will continue to be existing popular IPs and ambitious new IPs from studios with multiple hits, joined by live service and experimental titles, the latter with a focus on innovation. Flagship single-player titles will continue to launch on console first, while live service titles will launch simultaneously on console and PC.

Finally, two newsflashes. Brad Lynch, a YouTuber, has discovered that South Korea’s National Radio Research Agency (RRA) has listed the PlayStation VR2’s PC adapter, which is currently being validated. So we can slowly get ready for the announcement that official PC support for the VR headset is coming.

Finally, Sony Interactive Entertainment announced that Marvel’s Spider-Man 2 (developed by Insomniac Games), which was released on October 20, has sold more than 11 million copies as of April 20. In its first 24 hours, the game sold 2.5 million copies, and in its first week, it sold more than 5 million copies.

Source: VGC, WCCFTech, RRA, Gematsu, Sony

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