We can’t really argue with the studio behind the Wolfenstein reboot, because it’s really hard to imagine Indy standing still in a third-person shooter…
PCGamer interviewed MachineGames at Gamescom about how Indiana Jones and the Great Circle compares to the studio’s previous games, including the Wolfenstein reboot (where’s the third installment?) and Chronicles of Riddick: Escape From Butcher Bay. There’s also talk of Indy’s story moving between larger and linear spaces, something we’ve already seen from the studio in Wolfenstein: The New Order.
“Indiana Jones, he’s not a gunslinger, right? He doesn’t go into situations with guns blazing. So he could never be a shooter, he should never be a shooter. But hand-to-hand combat, that makes perfect sense. He’s not a fighter, that’s not his nature, even though he gets into fights all the time. He’s an unlikely hero, he’s lucky, how do we get that into the gameplay, how do we get the player to feel that humor, how do we get that across? Even compared to Riddick, which has a different style of melee combat. [The Great Circle is much more semi-chaotic, lots of things in the environment that you can pick up – pots and pans that you can pick up and smash into people’s heads…
There are also more open areas, almost bordering on immersive sim-style, like there’s an enemy camp, you’re supposed to get into the main building, figure it out, and you can explore. Each major location has a set of disguises that you can discover. This helps you pass as someone who belongs there and gives you access to areas that would otherwise be very difficult to get through,” says Jens Andersson, Design Director at MachineGames.
Indiana Jones and the Great Circle will be released on December 8 for Xbox Series and PC (and will also be available on Xbox Game Pass), and those waiting for the PlayStation 5 port will have to wait patiently until next spring…
Source: PCGamer
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