Although MachineGames will use some puzzles, there will be a very creative hint system so that we don’t have to search for the solution.
Recently we wrote about the Indy game, that the developers thought it would be silly to make a shooter about Indiana Jones, but the studio also told PCGamer that there will be puzzles to solve. Giant stone cogs driving ancient machines? That’s definitely something we could see Dr. Jones doing. So can MachineGames, and creative director Jens Andersson explained how they’ll keep us engaged without breaking the immersion.
“We need these puzzles to be challenging. We don’t want to dumb them down into these kind of cinematic set pieces: You pull the lever and the old mechanics release, they need to be real puzzles. The goal was to find the balance between making them challenging but not blocking you. Players should never get stuck in this game – then we failed.
We have it as a hint system, so if you get stuck, we don’t want you to go to YouTube to look up the solution, because that’s immersion-breaking and bad. We want to keep you in the game. But we recognize that skill levels vary. So you can take a picture of the puzzle and Indy will help you, give you a hint, you can keep going if you need more information,” Andersson said.
The idea is not a bad one: the game will not directly tell us what to do, and will only help us when we need it. That way the goat can live well and the cabbage stays. Indiana Jones and the Great Circle will be released on December 8 for Xbox Series and PC (and will also be available on Xbox Game Pass), with a PlayStation 5 port coming sometime in the spring of 2025.
Source: PCGamer
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