Is BioWare’s Explanation of Companions in Dragon Age: The Veilguard Plausible?

WCCFTech has learned more about how BioWare’s next game has justified the fact that our comrades will be more lifelike thanks to a restriction.

 

Dragon Age: The Veilguard changed its name for a reason, as the game was previously subtitled Dreadwolf. Corinne Busche and John Epler, the game’s two directors, explained that it is better that we are not able to take control of our teammates in the same way as in the previous Dragon Age: Inquisition (where the protagonist appears and we are able to change his appearance to our liking):

“Dragon Age has such an amazing, rich lore and history behind it. The worldbuilding, I really think that’s what’s kept this franchise alive and people talking about it 10 years after Inquisition. So our North Star was that we wanted you to embody Rook, to step into Rook’s shoes, to experience this world on the ground as this character. And that meant giving you more autonomy, more control over the character, giving you control over every single swing and really making it feel like you’re a part of this world.

We also talked a lot about the companions. I know a lot of the questions that have come up today about Dragon Age: The Veilguard have been about the depth and authenticity of the companions. We really felt like there was a big opportunity here to make the companions feel more realized, more like your characters that are fighting alongside you and have their own styles and motivations and interactions when you’re not actually playing them. But of course, through all of that, we know in the combat system, that sense of teamwork, pause and play, tactical depth. That has been the thread through every single edition of Dragon Age. So we wanted to walk that fine line of showing that teamwork and that sense of strategy, but also making you feel like you’re in this world,” Busche said.

“Yeah, and Corinne touched on autonomy as far as Rook goes, but part of making the companions feel like their own people, like their own characters, is giving them that autonomy on the battlefield as well. Again, you are the leader of that group. They have their own personalities and their own stories, and we wanted to make sure you felt that through the gameplay,” Epler added.

Dragon Age: The Veilguard will be released on October 31st for PlayStation 5, Xbox Series and PC.

Source: WCCFTech

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