Masashi Tsuboyama, former director of the original Silent Hill 2 (almost 23 years ago now, since the game was released for PS2 in the fall of 2001), has taken to social media to comment on the Bloober Team remake.
Tsuboyama is no longer with Konami, but has moved to Nintendo, where he now works in the art department. He most recently worked on Yoshi’s Island and Princess Peach: Showtime! He did have a few criticisms (4K resolution, photorealism, extra headgear), but he also praised the camera position changes:
“I think the value of the Silent Hill 2 remake is that a new generation can play it. As a creator, I’m very happy about that. It’s been 23 years [since the original was released]! Even if you don’t know the original, you can enjoy the remake for what it is. Whether it’s good or bad, it doesn’t affect the original. The differences between the original and the remake, 4K, photorealism, the bonus headgear, etc., are all mediocre. Who is this promotion aimed at? It seems that they are not doing enough to convey the appeal of the work to the generation that doesn’t know Silent Hill.
The thing to note is the change in camera (perspective). Changing the playable camera has a significant impact on many aspects, combat, level design, art creation, etc. While the impact on the story may be relatively small, it brings a big change to the playfeel of the game. To be honest, I’m not happy with the playable camera of 23 years ago. Depth and angle were limited by the processing load. It was a constant process of hard work that was not rewarded. But that was the limit. The over-the-shoulder view definitely adds to the sense of realism. In other words, it makes me want to try the even more immersive Silent Hill 2 Remake,” Tsuboyama said.
Silent Hill 2 Remake is out today for PlayStation 5 and PC. It won’t be coming to the Xbox Series until at least a year from now.
Source: WCCFTech
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