Christofer Sundberg’s game almost reaches a visual level that could be the new Crysis (the game was the benchmark for graphics on the PC in late 2007).
Sundberg’s new studio, Liquid Swords, has released some images of its Grand Theft Auto-like open world game. The visuals have led many to wonder if these are fake screenshots, but the studio’s Twitter page says they’re all authentic. The game is being developed using Unreal Engine 5, although Avalanche has previously used its own Apex engine (Just Cause, Mad Max, Rage 2). Why the technology change? Fredrik Lönn, CTO of Liquid Swords, explained in a statement:
https://x.com/LiquidSwords/status/1849727432904872311
“Custom engines have historically been the way to go, and that’s what my former team at Avalanche did over 18 years ago when development started on Just Cause 1. The landscape has changed since then, and now it’s quite the opposite. We decided to use Unreal Engine 5. Unreal has a proven track record of delivering high quality AAA games, both from Epic themselves in the case of Fortnite, and from other game studios around the world delivering amazing games on Unreal. As Epic makes improvements towards open-world development, we get full access to the source code, and the integrations with other software and pipelines are excellent,” said Lönn.
The studio was founded in December 2020 by Sundberg, who recalled: “In December 2020, I set out on a journey to make a difference in the world of game development – which has been my professional and entertainment world since the early 90s. I want to change how games are made, how teams work, and how the creative process evolves. Liquid Swords is the realization of an ambition to re-focus the game development process.”
In 2022, the studio received an investment from NetEase, one of China’s tech giants. Sundberg says that NetEase has been supportive from the beginning, believing in their big ambitions and quality-focused approach. But we still have no idea when the game will be released, what it will be released for, or what it’s called…
Source: WCCFTech
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