PlayStation 5 Pro Thoughts – Sony Misses a Major Opportunity with Its New Console

OPINION – The PlayStation 5 Pro takes gaming to a new level, but many fans may be disappointed to find that the console still lacks support for classic PS1, PS2, and PS3 games in the way Microsoft has embraced backward compatibility for Xbox 360 and original Xbox titles. Microsoft has long realized that nostalgia is more than just a fond memory; it’s a powerful asset that breathes new life into beloved games, complete with modern 4K and HDR enhancements on newer consoles. Why is it essential for Sony to follow suit? What are players missing due to this decision, and what benefits could Sony gain by modernizing its classic library? In this analysis, we delve into why backward compatibility is both a lucrative market and an enhanced experience in today’s console landscape—and why many feel Sony missed a big opportunity here.

 

As the video game industry advances, each new generation of consoles brings increasingly impressive graphics and gameplay innovations. The PlayStation 5 Pro follows this trend with stronger, faster hardware that’s visually stunning from the get-go. But while we’re busy marveling at its technical wonders, Sony may have overlooked a huge opportunity: why can’t we enjoy our beloved classics with the same modern graphical upgrades? Microsoft breathed new life into Xbox 360 and original Xbox games with 4K and HDR support, but Sony seems to have missed this chance with the PS5 Pro. For PS Plus Premium subscribers especially, it can feel frustrating that access to older games remains limited—almost as if Sony is “leaving money on the table,” and, of course, walking away from it, too.

 

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The Value of Backward Compatibility in Today’s Console World

 

Backward compatibility isn’t just a technical feature; it’s a significant economic and cultural factor. For fans of older consoles, the ability to play nostalgic games on modern hardware is a major draw—whether it’s a PS1 classic or an early PS3 masterpiece. Backward compatibility isn’t only about nostalgia; it’s a cultural asset, allowing players to enjoy iconic games in an enhanced, refined form that even boosts their collection’s worth. While Microsoft embraced this direction with the Xbox One X and Xbox Series consoles, Sony continues to take a more restrained approach, despite clear demand from the gaming community.

For instance, the PS Plus Premium service offers a catalog of classic titles, but without any graphical improvements. Meanwhile, on Xbox, games like *Halo 3* and *Fable Anniversary* have been revamped to align with modern visual standards. Sony, in effect, leaves fans wanting more from their historic gaming library, limiting them to an experience that remains true to the original visuals rather than enhancing them.

 

Microsoft vs. Sony: The Backward Compatibility Showdown

 

Microsoft vs. Sony – two giants, two very different approaches to backward compatibility, and in this contest, it’s clear that Microsoft took the bold step that made every gamer’s heart skip a beat. How did they do it? Microsoft recognized the magic of combining nostalgia with technological advancement and opened the doors in 2015 by bringing Xbox 360 games to the Xbox One. From that moment, fans of the classics discovered that their favorite titles were not only playable but often looked even better on the new console. This small touch by Microsoft truly enchanted players.

Then came the crown jewel: the Xbox One X, where backward compatibility wasn’t just about running old games but about adding a fresh, enhanced experience with 4K/HDR support. This feature gave these classics a glow-up so impressive that even modern remasters could be envious. Take *Red Dead Redemption*, for example: originally developed for the Xbox 360, it felt reborn on the Xbox One X. With HDR and 4K capabilities, the Western landscapes were so breathtakingly dramatic that players often paused just to admire the prairie sunset. It was as if the Xbox One X itself became a time machine, allowing players to relive those memories in a dazzling new light.

And it wasn’t just this game—numerous other classics on Xbox One X received a 4K/HDR treatment, giving them a fresh polish that makes them look better than ever. *Halo 3*, which took the gaming world by storm in 2007, became a veritable masterpiece on the Xbox One X and Xbox Series X. The enhanced lighting, sharper textures, and increased draw distances elevated the original experience, making it not just a nostalgic throwback but a fully modern visual spectacle.

And Sony? While PS4 games look stunning on the PlayStation 5 Pro, the truly classic PS1, PS2, and PS3 titles were left out of the celebration. It’s as if a gleaming, yet untapped opportunity slipped through Sony’s fingers. While Microsoft allowed fans to relive Xbox’s legendary history at the highest quality, Sony, for some reason, decided not to follow this path with the PS5 Pro.

 

The Benefits of Backward Compatibility for Sony

 

Nostalgia is a powerful force, especially in the world of video games. Bringing classic titles back to life isn’t just enjoyable; it’s a kind of magic—a way to transport players back to those moments when a single controller was all they needed to explore new worlds, be it a distant galaxy, a mystical fantasy realm, or the heights of a New York City skyscraper. If Sony offered this experience, allowing PS1, PS2, and PS3 classics to shine in their full glory on the PS5 Pro, it would forge a deep emotional and loyal bond with fans. Who wouldn’t get goosebumps stepping back into the iconic world of *Metal Gear Solid* or hearing *ICO*’s haunting soundtrack enhanced with 4K/HDR?

This gesture wouldn’t just retain loyal fans; it would also strengthen their connection to Sony. Why switch consoles if their entire collection—including old favorites—stays with them? Sony could strengthen players’ emotional ties by giving every saved classic new life, allowing them to share these cherished memories with the next generation. And if they matched Microsoft’s technical achievements on the Xbox Series X, it would draw newer generations to the Sony fold, inviting them to experience these iconic games with a fresh perspective.

 

Economic Advantages and PS Plus Premium

 

Nostalgia isn’t just measured in sentiment—it’s an economic opportunity. PS Plus Premium subscribers already pay to access these classic titles, but currently, they have no guarantee that these games will come with modern graphics, stable performance, and HDR support. If Sony took backward compatibility seriously and raised its classics to the quality level seen on Microsoft’s Xbox consoles, the financial benefits would be substantial.

It would add a new dimension to the premium subscription, where players would feel they’re truly getting value for their money—not just old games, but the best, modernized versions of them. Imagine how PS Plus Premium subscriptions would soar if Sony promised that legends like *Gran Turismo 4*, *The Getaway*, or even the original *God of War* would be available in 4K, at a smooth 60 fps, and with striking HDR effects. This would be an entirely new experience that could pull back former PlayStation fans who may have switched platforms or need that extra push to renew their subscription with Sony.

Revitalized classics would provide a recurring reason for the subscriber base to return, reminding them that Sony always has their back and that their carefully curated game collection can be enjoyed in its full modern glory. This business model would solidify Sony’s market position while ensuring long-term player satisfaction and loyalty.

 

Iconic Xbox Classics: The Triumph of 4K/HDR Revival

 

Microsoft struck gold by elevating backward compatibility with 4K/HDR polish. Take *Kameo: Elements of Power*, a 2005 gem that debuted alongside the Xbox 360 and has remained a fan favorite among fantasy platformers. *Kameo*’s colorful world and unique shapeshifting abilities immediately captivated players, but now, in the updated 4K version, every

detail truly shines: the leaves rustling, the characters’ shadows, and an entire world that unfolds like a living canvas, inviting players to get lost within.

The first two *Ninja Gaiden* games are also perfect examples of classics that, with modern enhancements, feel even more brutal and intense than ever. In 4K, every sword slash and every drop of blood seems to leap off the screen, as if today’s technology has intensified the fights’ ferocity and the game’s frenetic pace. Not to mention the *Splinter Cell* series, where the dark stealth of Sam Fisher becomes a visual treat with HDR-enhanced lighting effects. This modernized stealth experience redefines shadowy corners and neon-lit rooms, making each area feel as cinematic as a blockbuster thriller.

And the *Fable* games serve as a virtual time machine: those who venture into this world on the Xbox Series X see a real marvel. The land of Albion comes alive with vibrant colors and detailed textures, where every tree and every stream feels like part of a living painting. *Fable* has always been imbued with a special magic, and now, in this new light, a whole new generation can discover this world that was once just a dream in the developers’ minds.

 

PS Classics That Deserve the 4K/HDR Treatment

 

Now imagine if Sony took this long-awaited step and brought legendary PS games back to life on the PS5 Pro with 4K and HDR support. Consider *Killzone*, one of the PS2’s flagship titles, which pushed the console’s graphics to its limits. But what if those battlefield greens, post-apocalyptic city grays, and futuristic explosions looked even more intense? This wouldn’t be just a minor upgrade—*Killzone* would return with the cinematic flair of a Hollywood film, combined with the depth of a classic video game, where every shot and every explosion would leap off the screen.

Then there’s *Infamous*, one of the PS3 era’s best superhero sandbox games. Imagine experiencing Cole MacGrath’s powers in 4K with HDR, as lightning crackles and neon lights flash on the city streets. Raindrops would become vivid, reflecting lights in puddles, almost as if we were in Cole’s shoes. This experience would go beyond any standard remaster, elevating this cult series to a new level.

The *Ratchet and Clank* and *Resistance* series clearly deserve to return to screens with modern graphical polish. *Ratchet and Clank*’s world is already vibrant and creatively designed, practically begging for the 4K/HDR treatment. Imagine galactic battles and unique weapons shining in full color as if we were part of an interactive Pixar film. Every explosion, every tiny animation would gain a new dimension, as this game universe came alive before our eyes.

And, of course, we can’t overlook the classic *God of War* titles, where Kratos’ rage became legendary for an entire generation. Imagine those brutal battles brought to life with 4K HDR—every blood splatter, every battle cry rendered with such clarity and intensity that we could practically feel the earth-shaking wrath emanating from Kratos.

 

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A Truly Missed Opportunity—Could Sony Make Up for It?

 

The PlayStation 5 Pro is undeniably an impressive piece of hardware, but the lack of backward compatibility is a major missed opportunity for Sony. Not only are they leaving nostalgia on the table, but they’re also overlooking the preservation of cultural heritage and player satisfaction by not offering PS1, PS2, and PS3 games at a modern visual level. When you consider that PS Plus Premium subscribers are paying for these classics, it’s baffling why Sony doesn’t deliver the best visual experience possible.

Microsoft’s example shows that backward compatibility isn’t just a technical feature—it’s something players truly value and desire. If Sony were to change its strategy in the future and use the PS5 Pro’s capabilities to enhance its classic library, it could secure a substantial market advantage and bring unparalleled satisfaction to countless gamers. A well-executed update with 4K/HDR-enhanced PS classics would give the brand a new momentum, offering a huge bonus for fans.

-Gergely Herpai “BadSector”-

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BadSector is a seasoned journalist for more than twenty years. He communicates in English, Hungarian and French. He worked for several gaming magazines - including the Hungarian GameStar, where he worked 8 years as editor. (For our office address, email and phone number check out our impressum)

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