In some games, the PlayStation 5 Pro’s upscaling isn’t perfect, and the reason isn’t that complex, although it is a little strange.
The PlayStation Spectral Super Resolution (PSSR) upscaler, which is based on artificial intelligence, is one of the main innovations of the PlayStation 5 Pro. Many games use it on Sony’s half-generation console, but the execution hasn’t always been good. One developer, Koralsky, popped up on the ResetEra forum in a thread about Star Wars Jedi: Survivor’s surprisingly poor PlayStation 5 Pro update.
According to Koralsky, the discrepancy in image quality between games was caused by the fact that some games used an older version of PSSR. Respawn Entertainment’s (currently) latest game, Star Wars Jedi, uses Unreal Engine 4 Software Development Kit (SDK) 9, which prevented the studio from using the latest version of PSSR, which would have required SDK version 10. As a result, Star Wars Jedi: Survivor may have used the very first version of PSSR, which makes the image quality a bit ugly.
Koralsky didn’t elaborate on how many versions of PSSR there have been or how the newer version improves on the previous one, but he did confirm that second- and third-generation PlayStation 5 Pro titles will see an improvement in image quality if they use PSSR. He’s also working on a game that uses a newer version of PSSR rather than the latest one, and can show improved results over TSR and FSR. As a result, he says we should expect to see even better results from the upscaler in 6-12 months, so later games that support the PlayStation 5 Pro will look better.
The PlayStation 5 Pro has been available since November 7th (almost two weeks ago) and doesn’t come standard with a vertical stand or Blu-ray drive, so those who collect games on disc should expect to pay a small premium.
Source: WCCFTech
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