Behind the scenes, the French publisher wants something from Gabe Newell that Valve will surely laugh at Ubisoft for, it’s so outrageous…A Ubisoft insider has reported that several people from the company have approached Valve about limiting the number of players that can be connected to the game.
The number of concurrent players has become a valuable piece of data in the gaming industry, as many titles have an online audience.Only now are many companies starting to hide the data for their latest game.Of course, it is possible to monitor a company’s stock performance, but data tied to players and sales can be more useful.
But their visibility varies from company to company. Square Enix, for example, has been struggling lately and has been reluctant to disclose much about Final Fantasy XVI. Ubisoft has also suffered a few setbacks this year, and that’s why management wants more control over some of the data associated with it. MP1st has reported that Ubisoft wants to either remove or eliminate the concurrent player count data on Steam, as gamers and the press often cite it as a reason for negative reviews. On the positive side, if a lot of people play something, it’s considered a success, and the publisher points to it and says the same thing.
Ubisoft’s position, on the other hand, has started a dialog about how games are made, how the press talks about them, and what data the public has access to. While Valve is generally secretive about its projects (Deadlock was one of them before the company finally confirmed its existence), Steam is generally known for its transparency. The French publisher is certainly in a difficult position and wants to keep the results of its games secret.
But at the same time, the publisher, led by Yves Guillemot, wants to strengthen its player-centric approach. They want to build on player feedback, but they also want to prevent the public from having access to the data we have seen so far.But what the company is asking Valve to do is impossible.
Source: GameRant, MP1st, Fandom Pulse
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