Junya Ishizaki admitted in an interview with PCGamer that he was basically encouraged by his predecessor to take the job in the spin-off.
Ishizaki has been with FromSoftware since Dark Souls, where he was one of the designers on the 2011 game. Bloodborne followed, and he was one of the four lead designers on Dark Souls 3 before being promoted to director of combat for 2022’s Elden Ring. Now he has been given an even bigger role by From Software president Hidetaka Miyazaki. It was his idea to make Ishizaki the director of Elden Ring: Nightreign. He had some ideas that he presented to Miyazaki, who gave him the green light…
Did Miyazaki give Ishizaki any important advice about directing? Miyazaki told him to do what he wanted, and he says that helped his confidence a lot. In other words, the studio head trusted him enough to give him a free hand in the development, so he was able to make the Elden Ring spin-off a little more to his liking. Sure, Miyazaki must have watched the work in progress and given detailed feedback along the way, but that’s understandable.
Elden Ring has also seen new sales figures, with the Japanese studio announcing on December 13 that 28.6 million copies of the game had been sold by September. In June, after the results of Sekiro: Shadows Die Twice, the team announced that it had reached 25 million copies. This was an increase of 3.6 million in the quarter, with the results of the Shadow of the Erdtree DLC playing a large role. Considering that the game and add-on were released on five platforms (PlayStation 5, Xbox Series, PC, PlayStation 4, Xbox One), it’s understandable that it improved so much, as more platforms mean more reach and, if the game is good, a higher sales ceiling.
Elden Ring: Nightreign will open its registration for the network test on January 10, which we wrote about the other day will miss out on multiple platforms. The game may be coming to PlayStation 5, Xbox Series, PC, PlayStation 4 and Xbox One towards the end of spring.
Source: PCGamer