Although Warhorse Studios is only basing these results on US sales, it is almost certain that the trend is similar worldwide.
We already know that Kingdom Come: Deliverance 2 was a huge success, as the game jumped over one million copies sold on its first day of release and then marched towards two million copies sold by the end of February. This is worth comparing to the first game, as it shows just how much Dan Vávra’s latest game has surpassed its predecessor.
Mat Piscatella, managing director of industry analyst firm Circana, wrote about the results on BlueSky. Citing US market data for February 2025, Piscatella revealed that the sequel to his Warhorse game sold five times as many copies as the original. In the country, the Czech studio’s game came in second among paid (premium) games, with only Capcom’s Monster Hunter Wilds doing better. But keep in mind that these are only US results.
So what’s behind the success of Kingdom Come: Deliverance 2? Good mission design (it can compete with The Witcher 3 and Baldur’s Gate 3), and it takes players on a great journey where even the smallest, seemingly random mission can turn into a strange, overwhelming adventure. The NPCs are on par with those in The Elder Scrolls IV/V: Oblivion/Skyrim, making for a delightfully unpredictable and highly memorable gaming experience.
But it also shows that gamers really do want rich, system-based games that can deliver a fully immersive experience to their audience. Monster Hunter: Wilds is designed to be the most accessible, but once you get past the introductory campaign, it’s still a game with vast, gnome-like depths. Warhorse’s gameplay may have the advantage of a slower pace and more polished design (but it’s deliberately made to be what it is).
Warhorse has been open about the fact that they did not design a game that would reward players immediately. And it seems to have worked!
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