It’s strange but true: Frost Giant’s StarCraft clone received the feature in its name almost a year after its release.
When Stormgate launched, it felt like a Blizzard game that just didn’t have the polish, satisfaction, or clear vision that set the studio’s classics apart. Still, Frost Giant has been determined to make things right. Back in April, the studio completely reworked Stormgate’s much-maligned campaign, rewriting the story and all mission structures. Now they’ve finally added the one feature fans have been demanding most – the very thing the game is named after: Stormgates.
“We called the game Stormgate, yet we didn’t actually have any Stormgates. But that changes now because we’re about to deploy a feature that is so obvious, so highly requested, and so much fun, we had to name the whole game after it. During testing, we saw players develop entire strategies around these gates. They’d reroute their pushes, split up armies, and even pull off brilliant 200 IQ stormgate snipes while defending their flanks,” Frost Giant sheepishly admits in a recent Steam blog.
In-game, Stormgates are huge dimensional rifts spawned by arcane storms, appearing at key points on 1v1 maps. Send your units to breach the gates and you’ll get a random reward. Frost Giant says these aren’t your typical “+2 for Exo” bonuses—these are power-ups that can completely change the battlefield. For example, the level one Soulforge Relic lets you use Dark Creation to clone a friendly unit.
Ultimately, Frost Giant intends for Stormgates to replace creep camps—the little AI enemy outposts that used to respawn across the map. The reason is simple: the community never found them fun or worthwhile for the rewards they offered. So far, Frost Giant has removed creep camps from Stormgate’s three ladder maps, though they’re still present in custom game maps for now.
This new Stormgate feature will soon arrive in other game modes as well.




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