This Is Why Jurassic World Evolution 3’s Devs Got Roasted Over AI – and Why They Changed Course

It’s a one-of-a-kind strategy game, but its developers were called “lazy” and “pathetic” after a controversial decision, one they’ve now reversed. After a storm of criticism over generative AI in Jurassic World Evolution 3, Frontier has confirmed the team will stick to traditional design going forward.

 

One of gaming’s most beloved park simulation series is back, and it didn’t take long for controversy to strike. Jurassic World Evolution 3, revealed during Summer Game Fest 2025, caught the attention of fans who’ve followed the series through the Golden Joystick Awards and SXSW Gaming Awards. But anticipation was quickly tempered by a contentious decision: the studio initially used generative AI to create the scientist portraits in-game. Community backlash led Frontier Developments to rethink its approach.

The controversy centered on the use of AI-generated portraits for the scientists. What seemed like a minor detail on paper sparked fierce debate on the Steam forums, where many players saw it as disrespectful to traditional artistry. Some comments went viral, branding the studio “lazy” and accusing them of undermining ethical standards in the industry.

 

No Generative AI for Jurassic World Evolution 3

 

As days passed, criticism shifted from this specific game to the wider debate about AI’s place in creative development. Frontier remained silent for a while but finally addressed the uproar: “Thank you for your feedback on this issue. We have chosen to remove the use of generative AI for scientist portraits in Jurassic World Evolution 3.” The move has been hailed as a victory for gamers, reinforcing the value of human creativity in an era of growing automation, especially for visually driven games.

Despite the controversy, Jurassic World Evolution 3 remains one of the most anticipated strategy games around. Only time will tell whether this change repairs its reputation or if debates about AI in video games will continue to dominate the conversation as launch approaches.

Source: 3djuegos

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BadSector is a seasoned journalist for more than twenty years. He communicates in English, Hungarian and French. He worked for several gaming magazines - including the Hungarian GameStar, where he worked 8 years as editor. (For our office address, email and phone number check out our impressum)

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