Cyberpunk 2077: Nintendo Switch 2 and Steam Deck Side-By-Side [VIDEO]

HANDHELD NEWS – A new comparison of CD Projekt RED’s game has been released, showing the Nintendo Switch 2 alongside the Steam Deck.

 

Cyberpunk 2077 on the Nintendo Switch 2 will likely be remembered for years to come, thanks to its impressive technical performance—especially considering how little power the console uses compared to other versions in both docked and handheld modes. Digital Foundry’s in-depth comparison video below highlights this achievement and also examines how the Switch 2’s graphics settings stack up against various PC options.

The comparison is favorable for Nintendo’s new system: many settings, like crowd density and volumetric fog, are closer to medium than the expected low settings. Others, such as ambient occlusion and mirror quality in docked mode, approach the high setting. Some aspects are hard to match to the PC version due to the extensive customization possible for the Switch 2 port, but there are still many impressive details. For example, screen space reflections are, in some scenarios, close to the high PC settings, and distant shadow resolution is also often at a high level.

Even when compared to the PlayStation 5 version, the Nintendo Switch 2 port is impressive, as some settings are actually higher on Nintendo’s system—although this is largely due to the much lower rendering resolution. Still, the Switch 2’s images are on par with the PlayStation 5 version and better than those on the PlayStation 4 and PlayStation 4 Pro, which is expected given the improved CPU and storage of Nintendo’s new hardware.

Just like with the PC version, a comparison between Switch 2 and Steam Deck favors Nintendo’s system. It proves that CDPR didn’t have to make any extreme compromises to bring the open-world RPG to the new device.

Source: WCCFTech

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BadSector is a seasoned journalist for more than twenty years. He communicates in English, Hungarian and French. He worked for several gaming magazines - including the Hungarian GameStar, where he worked 8 years as editor. (For our office address, email and phone number check out our impressum)

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