Nintendo has admitted that the upcoming Nintendo Switch 2 game doesn’t run perfectly.
Nintendo will soon launch its second major in-house (first-party) developed title for the Switch 2: Donkey Kong Bananza. Why is it a Switch 2 exclusive and not a cross-gen title? (Remember, development started on the Switch, as has been reported before.) Nintendo EPD director Kazuya Takahashi addressed this question in an interview with the Spanish website La Vanguardia. During the interview, Takahashi responded to frame rate issues in the pre-build that were noticed by the press after they tried Donkey Kong Bananza.
“As we mentioned before, we wanted to create continuity through the chain of destruction. To achieve this, we needed to include a large number of destructible objects. This was only possible on the Switch 2, which allowed us to place so many elements on the screen as well as various materials and large-scale destruction. Additionally, to enhance the sense of satisfaction from destruction, we put a lot of effort into the effects, sounds, and appearance of the objects being destroyed.
There are several factors to consider. First, we intentionally used effects like hit-stop and slow motion to emphasize impacts. Second, because we use voxel technology, there are times when the environment undergoes major changes and destruction. We’re aware that performance may drop slightly during these changes. However, as you said, the game is smooth overall, and at points where large-scale changes occur, we prioritize fun and playability,” said Takahashi.
They don’t seem worried about this at all — maybe they’re preparing a day-one patch. We’ll know more about the severity of the performance issues and the game as a whole in a few days. This is no coincidence or joke: Donkey Kong Bananza is due to launch on Thursday, July 17, for the Nintendo Switch 2.
Source: WCCFTech, Lavanguardia




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