Is the Reign of Giant Games Ending? Expedition 33 and Baldur’s Gate 3 Signal a Market Shift

For years, blockbuster budgets were seen as the only way forward in gaming, but Clair Obscur: Expedition 33 may have rewritten the rules. With PlayStation veterans and Baldur’s Gate 3 developers calling it the “Messiah of Change,” the French RPG is reshaping industry expectations.

 

The gaming industry finds itself at a crossroads. While calls for change have echoed for years, little real transformation seemed possible—until Clair Obscur: Expedition 33 arrived. The reception of Sandfall Interactive’s RPG has fueled debate over whether multimillion-dollar productions are truly the only path to success. Voices from PlayStation and Larian Studios argue this phenomenon signals a shift toward smaller, distinctive games with unique identities.

Launched in April 2025, Clair Obscur: Expedition 33 became an overnight sensation. Despite being developed by a small team compared to the massive crews behind modern AAA titles, the French studio delivered a turn-based JRPG that captured millions of players. In just 33 days, it sold 3.3 million copies. This milestone not only solidified the studio’s place among the industry’s rising stars but also reignited the debate on whether AA games might represent the future of gaming over big-budget releases.

 

The Messiah of Change

 

Shawn Layden, former head of PlayStation’s U.S. division, recently argued that the industry is plagued by “content fatigue” due to formulaic repetition and the bloated scale of high-budget games. For Layden, a revival of AA productions is inevitable, offering innovation, experimentation, and diversity. Compared to studios pouring hundreds of millions into projects, Clair Obscur proves that a leaner approach can be just as successful.

Greg Lidstone, a developer of Baldur’s Gate 3, reinforced this sentiment, noting that Clair Obscur: Expedition 33 “knows 100% what it wants to be.” For him, its clarity of vision and creative conviction underpin its triumph—an indication that identity and coherence may matter more than sheer scale. The game’s reputation has also been bolstered by extraordinary feats from players, including one who completed it in the hardest way possible, absorbing all damage.

Even Sandfall Interactive’s CEO acknowledged on August 1 that the AA model offers a sustainable alternative to runaway development costs. Still, the studio has no intention of expanding excessively, preferring to remain compact. The success of Clair Obscur serves as a reminder that the future of gaming may rest less on financial muscle and more on delivering memorable stories with carefully balanced resources.

Source: GryOnline

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BadSector is a seasoned journalist for more than twenty years. He communicates in English, Hungarian and French. He worked for several gaming magazines - including the Hungarian GameStar, where he worked 8 years as editor. (For our office address, email and phone number check out our impressum)

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