If the detailed leak is accurate, Sony’s upcoming console will represent a major upgrade over the PlayStation 5.
The PlayStation 6 is projected to deliver top-tier performance in ray tracing (RT) and path tracing (PT). Since RDNA 5 is expected to be roughly 2–2.5 times stronger than RDNA 4, the GPU performance in RT could rival that of the Nvidia GeForce RTX 5090. According to AMD’s Orion SoC specifications, the console will feature an RDNA 5 GPU with 52 compute units (two disabled), putting it on par with today’s highest-end graphics cards. Its CPU will include seven cores (with one disabled), built on the Zen 6c architecture, alongside two additional Zen 6 LP cores dedicated to the operating system. The Orion SoC will be paired with up to 40 GB of GDDR7 memory. Depending on 2027 memory prices, Sony may opt for either 30 or 40 GB to maximize bandwidth. The system will run at just 160 W TDP (lower than the PS5) and utilize TSMC’s 3-nm process, with a substantial die size of 280 mm².
In rasterization, the PlayStation 6 would be comparable to an RTX 5080, but in RT and PT, it aligns more with the RTX 5090. Moore’s Law Is Dead suggests this hardware will finally allow Sony to achieve what’s long been promised: 4K gaming at 60 FPS in Quality mode. Today’s titles already run at such settings without PlayStation Spectral Super Resolution (PSSR), meaning that even as future games become more demanding, the PS6 could still be marketed as a genuine 4K console, capable of hitting 4K/120 FPS in Performance mode. Nintendo makes similar claims in its Switch 2 promotions.
The GPU is expected to clock between 2.6–3.0 GHz and ship with 10 MB of L2 cache, equating to 34–40 TFLOPS of compute power. It will feature three Shader Engines, each managing nine workgroups. Compared to the PS5, rasterization could improve by 2.5–3x, while ray tracing sees a staggering 6–12x jump. Sony is also expected to introduce PSSR 2, which builds on technology similar to AMD’s FSR 4, potentially raising rasterization performance by another 4–8x. The console will maintain backward compatibility with PS5 and PS4 titles and is anticipated for release in November 2027. Manufacturing costs may land around $585, with Sony selling the console for either $550 under an aggressive pricing strategy or $800 if aiming for profit.
According to Moore’s Law Is Dead, Microsoft’s next-generation Xbox (codenamed Magnus) could be up to 25% faster than the PS6, though it may pursue a different, PC-like architectural design.
Source: Tech4gamers




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