Borderlands 4 Developers Say Fixing the PC Version is the “Top Priority,” but Console Updates Are Coming

For Borderlands 4, the main concern is stabilizing the PC version, but the studio insists consoles are not left behind. Creative director Graeme Timmins pointed out that patches on PlayStation and Xbox take longer because of certification steps. “We’re doing everything we can,” he emphasized.

 

Gearbox is still committed to polishing every version of the game. After launch, many PC players criticized the looter-shooter for performance and optimization issues, prompting the developers to declare that their “top priority” is improving the PC experience with patches. Console users, however, have also reported difficulties, with performance degrading over time. While some suspected the 2K Games subsidiary of paying less attention to PlayStation and Xbox, the team reassures that it is doing “everything we can” to deliver updates. Still, the process differs greatly from that on PC.

Graeme Timmins, creative director of Borderlands 4, responded to a user on X. He confirmed that Gearbox is monitoring an exploit favored by speedrunners but won’t patch it unless it causes “broadcast or instability issues,” since they don’t want to “ruin people’s fun.” He also reminded fans that “testing and certification on consoles [for patches] is more complex than the release of PC versions.”

In practice, updates on PlayStation and Xbox must be approved by the platform holders, after undergoing a series of internal tests to guarantee quality. This inevitably slows things down, whereas PC updates can roll out almost instantly. Timmins reiterated: “[Console updates] simply take longer, since first-parties make sure that good quality patches are shipped.” He reassured the community that fixes “will come and we are doing everything we can to make them available as soon as possible.”

 

Borderlands 4 Has Already Reached 2.5 Million Players

 

Performance issues don’t affect everyone, and many are enjoying their journey through Kairos without major setbacks. Gearbox is nonetheless working actively on fixes. According to Alinea Analytics, via GamesIndustry, Borderlands 4 has already surpassed 2.5 million players, translating into over $150 million in revenue. Of these, more than 1.3 million units were sold through Steam, with the remainder on consoles.

Source: 3djuegos

Avatar photo
theGeek is here since 2019.

No comments

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.