Grand Theft Auto IV: A Mod Achieves What a Remaster Could Have Offered [VIDEO]

Although Rockstar Games and Take-Two are unlikely to release an updated version of Grand Theft Auto IV, which was released in 2008, a fan mod shows how impressive the game could look.

 

Grand Theft Auto IV RTX Remix Path Tracing is a mod that features significant visual improvements that greatly enhance the game’s graphics, making it look like a remaster we’ll probably never get. A new comparison video compiled by MxBenchmarkPC (embedded below) shows just how much the mod, developed by Xoxor4D, improves the graphics of the fourth installment of the Rockstar Games series. The video shows the base version at 4K and 1440p resolution alongside the path tracing version, which uses Nvidia DLSS and frame generation technologies.

As expected, the mod is very demanding, and even modern, high-end hardware struggles to run at 60 FPS without frame generation. However, the results are worth the performance hit. That said, some visual elements of the game, such as lighting and shadows, clearly need updating. Additionally, the character models and low-quality textures still need work. The Grand Theft Auto IV RTX Remix mod is not yet available to the public. However, those who would like to try it before its release can support Xoxor4D on Patreon to do so.

Replaying Grand Theft Auto IV with RTX Remix’s path tracing feature and other mods is a great way to pass the time while waiting for Grand Theft Auto VI. The sixth installment of the series was originally scheduled for release this fall on the PlayStation 5 and Xbox Series, but Rockstar Games and Take-Two ultimately postponed it until May. Although the exact reason for the delay was not disclosed, Rockstar wrote in its announcement that more development time was needed to ensure the game meets and exceeds player expectations; its release is expected to be the biggest entertainment event to date.

Source: WCCFTech, Patreon

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BadSector is a seasoned journalist for more than twenty years. He communicates in English, Hungarian and French. He worked for several gaming magazines - including the Hungarian GameStar, where he worked 8 years as editor. (For our office address, email and phone number check out our impressum)

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