Xbox may be chasing ubiquity across platforms, but World of Warcraft isn’t part of that push: game director Ion Hazzikostas has made it plain that Blizzard has no intention of abandoning PC.
World of Warcraft has long outgrown the confines of gaming culture: Blizzard’s colossal multiplayer touchstone is known even by non-gamers – despite spending its entire life anchored to a single platform, PC. In recent weeks, however, as Xbox doubles down on taking its projects to as many systems as possible, many began to expect a console-bound WoW – something Hazzikostas has flatly rejected.
For anyone who missed the stir, confusion flared when tweaks to class design and restrictions on addons like WeakAuras were tied to a supposed effort to streamline the game for controller users. While gamepads are indeed common on PC, plenty overlooked that nuance and jumped straight to console speculation – prompting surprise among fans and onlookers alike.
No Plans to Bring World of Warcraft to Consoles
Speaking to Windows Central, Hazzikostas said the real aim is different: to make World of Warcraft more welcoming to newcomers without undercutting the depth and high-end challenge prized by veterans. “We want it to be easy to learn, but impossible to master,” the director said, adding that top-tier players will continue to find demanding content in PvP, Mythic dungeons, and the World First race.
He also made it clear there’s no plan or roadmap to launch on Xbox or PlayStation, and that the incoming Midnight expansion’s changes have nothing to do with any hypothetical console port. The update aims to modernize the experience without erasing the MMORPG’s core identity; combat adjustments target redundancies and semi-automated flows rather than lowering the skill ceiling.
The director further stressed Blizzard’s goal of spreading complexity across specs – some becoming more approachable while others retain a steeper learning curve. “It’s healthy to have a range of complexity. Some styles should be simpler and others more challenging, depending on the type of player,” he noted. He also acknowledged the team’s willingness to roll back tweaks if players feel particular classes or rotations have lost depth.
With World of Warcraft: Midnight, Blizzard wants to take another evolutionary step – reinforcing gameplay, modernizing the UI, and refining the core loop without sacrificing the spirit that made the game a cultural force. As Hazzikostas put it, the goal remains unchanged: for Azeroth to stay “a vast, challenging world full of possibilities for all players.”
Source: 3djuegos




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