The Elder Scrolls VI: Huge Leak About the Story and Gameplay?

Although the site where the information appeared is reputable, you never know how much truth there is in the lengthy post.

 

A substantial post about Bethesda Game Studios’ (BGS) next game appeared on 4chan. The protagonist of The Elder Scrolls VI is a prisoner, likely a pirate, imprisoned on a small island near the city of Sentinel. During a riot, he wakes up and disguises himself as a messenger on a ship to leave the island. At dusk, he arrives at Sentinel’s port by ship. This is where the intro ends and the game begins. The cities and villages are open. Most of the small buildings are accessible. Large buildings such as palaces, fortresses, guild halls, and inns are behind the loading screens. This is a work in progress that keeps many people awake at night. It takes a lot of work on the engine to make this possible. The city of Sentinel is three times the size of Akila City in Starfield but is less dense. Some space is needed between open buildings to properly load and unload assets. Level design helps mitigate this issue, as do other small details, such as door opening animations. This has caused a number of problems, one of which is related to windows.

You have to look through the window inside small buildings, but if you stand at a distance X from the outside, you should still be able to see inside. This has sparked much debate and testing about how far away you need to stand from a house to see inside. It also affects the distance at which assets start to load and the types of assets that need to be loaded. When we approach a large building with a loading screen, we cannot see inside because the asset load is too large. What happens when we are inside and look out the window? The outside world needs to be loaded. Ultimately, they use frosted glass that is transparent in some cases. For buildings with loading screens, they add parallax interior and exterior space. Windows cannot be opened, and lockpicking has been considered.

The game world is 1.7 times larger than The Elder Scrolls V: Skyrim. Like Skyrim, it has muted colors and a somber mood to reflect the harsh environment of Hammerfell and express the local culture. Compared to Skyrim, the wild animals have more human-like features, and the Dunmer’s voices are rough and similar to those in Morrowind. BGS recognized that the strength of The Elder Scrolls is its world, and they want to reflect this in every aspect of the game.

Fast travel from any point on the map has been removed. Instead, you can travel quickly by caravan (horse or camel), ship, or by way of crossroads. In cities, villages, crossroads, desert camps, and other locations, you can talk to a guide or access a road sign. You can also travel quickly by boat from coastal towns and villages. This is just for the game’s atmosphere. Weapons and armor can be repaired. Worn items deteriorate visually, and their damage or armor is reduced by a small percentage. There are no cutscenes or zoomed-in dialogue.

Skill trainers are back, but in a different form. The levels of the skill tree are as follows: Journeyman, Apprentice, Adept, Expert, and Master. The last two levels of each skill tree can be unlocked by completing a specific trainer mission. Just like in real life, there are limits to how much you can train on your own as a boxer until you receive help from a good trainer. This feature makes the game more realistic. Journeyman and Apprentice skill and spell books can be found in the world, in shops, and as mission rewards. The Adept and Expert levels are acquired by completing specific quests. After reaching the Expert level, you will be directed to a master trainer. There are several Adept and Expert trainers, but only one master trainer. NPCs sometimes talk about the master trainer.

Skill books do not increase the corresponding skill by one point; rather, they reward the corresponding skill tree with one perk point. This makes them more valuable and encourages players to explore the world, steal, and search for shops and bookstores. Each skill tree has a set number of perks that can be obtained from skill books. New to Hammerfell are skill books that give special abilities to weapons. For instance, Shield Bash is an Adept skill, while Parry is an Expert skill. Weapons will have a combination system that connects to trainers. Weapon skills are still in the early stages, so not much is known about them yet. However, BGS wants melee combat to be more dynamic and reflect the traditions and abilities of the Redguards.

There will be an additional armor slot for the left and right gloves. Each glove has its own effects and offers multiple build options. For example, if we craft a magic sword, the right glove will provide stats related to sword or physical damage, while the left glove will provide stats related to magic or spell damage. Alternatively, we can use both gloves to enhance a specific stat. Unrelenting Force is now a spell. There will also be new spells. One spell allows us to lift enemies, and another allows us to push them away. Additionally, we can pick up objects and use them as projectiles.

If all goes well, The Elder Scrolls VI will be released at the end of 2028, but take this with a grain of salt.

Source: Reddit, 4chan

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