One Of 2025’s Best RPGs Bows Out Tomorrow – A Finale 11 Years In The Making

Tomorrow marks the end of an era: Kingdom Come: Deliverance 2’s third expansion, Mysteria Ecclesiae, closes an adventure more than a decade in the making — and it does so with surprising grace. I’ve played the DLC that wraps up the RPG and the Warhorse saga.

 

Everything ends. What started in 2014 as a wildly ambitious Kickstarter — and ultimately took a very different shape — is, in 2025, a serious Game of the Year contender. Many may no longer see Kingdom Come: Deliverance 2 as worthy of that crown, but after 150 hours and this new add-on, I still do. This expansion arrives with modest intent to close the year, yet it faces two tests: to be a fitting capstone for the saga, and to be worthwhile after two lackluster add-ons.

While I rate the base game among the year’s finest RPGs, the previous expansions didn’t give a compelling reason to return, nor did they match the main story’s excellence. Mysteria Ecclesiae isn’t perfect — and I still enjoyed it. The reason is straightforward: it is a purely narrative-driven DLC. Warhorse made it clear there would be no big systemic shake-ups — a few cosmetics and armor sets, a stronger emphasis on alchemy, but nothing deep — just a story to close a chapter for the studio. On that front, they delivered.

 

Henry’s last great foe is the “medieval COVID”

 

With the pandemic still vivid in memory, the studio frames Mysteria Ecclesiae around an outbreak. The premise holds steady: this add-on doesn’t finish the base game — that was Legacy of the Forge — but rather extends it, without a “true ending” like the original DLC. It takes around 13 hours, the monastery becomes a new, isolated region that locks you out of the wider map while the story lasts, and it plays best when about 80 percent of the campaign is already complete — though you can jump in upon reaching Kutná Hora.

Once Peter of Pisek reappears, he tasks you with escorting a Court healer to Sedlec Monastery — the expansion’s sole location. The place, glimpsed in the campaign but previously sealed, is gripped by a mysterious disease that reopens old Black Death scars. We don’t know how it began, but we are quarantined within the walls, policed by the Teutonic Order, and judged for our sinful ways.

Here, Kingdom Come: Deliverance 2 deviates from its usual rhythm and blends a curious mix of Indiana Jones and L.A. Noire: we scour catacombs and crawlspaces for the source of the illness, and we act as investigator — the final judgment falls to others — as events unfold. Some missions lean on errands, though not to the degree of Brushes With Death, which is a relief. It all follows an internal logic: we are outsiders and few will talk. Priests distrust strangers, more so those locked away from the world, while the serving women around the soldiers stir tensions under the cassocks.

Warhorse doesn’t reinvent the wheel, yet Mysteria Ecclesiae keeps a better pace than prior DLCs. Beyond simple fetch quests, there are text-heavy assignments, but the third add-on pushes stealth — during quarantine, you must keep a very low profile. Invest in sneaking, because key story beats demand it — and the constant risk of infection looms. Yes, you can catch it. You won’t die, unlike NPCs, but combat, perception, and exploration take a hit.

It still doesn’t reach the campaign’s heights, but it isn’t like the earlier expansions either. Combat is concentrated into specific moments — a restrained nod to that Indiana Jones flavor — and there are genuinely epic peaks, including a spine-tingling, dream-tinged finale.

Because the story corrals you into a confined space, fighting matters less. This is an expansion to savor slowly, to bask in the conversations — sometimes goofy, sometimes aimless — and in Henry’s latest detective thread, all under Jan Valta’s new score, including a Gregorian-flecked take on the main theme.

 

The story of Kingdom Come: Deliverance reaches its end

 

Yes, this is goodbye. The journey of Kingdom Come: Deliverance ends here, and with it, Henry of Skalice’s saga and medieval Bohemia. Mysteria Ecclesiae doesn’t provide a definitive character epilogue like God of War: Ragnarok did for Kratos, yet it is the game’s best piece of additional content. It adds no mechanical layers, but it brims with narrative muscle and charming moments. And so we arrive at the end: long live Henry of Skalice, and long live Warhorse Studios.

Source: 3djuegos

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