Larian Studios unveiled Divinity on The Game Awards 2025 stage, describing it as the most ambitious and complex project in the studio’s history. Following the success of Baldur’s Gate III, this is not a sequel, but a full reset of Rivellon.
The gods are silent. Rivellon is bleeding. New powers are stirring beneath the surface. Divinity returns players to a time where the fate of the world is uncertain once again, and power is shaped by choice rather than prophecy.
This time, Larian is not thinking in episodes or spin-offs, but in a single foundational RPG designed to define Rivellon for years to come. The game will serve as a true entry point for newcomers, while longtime fans of Divinity: Original Sin and Divinity: Original Sin II will uncover deeper narrative and thematic continuity.
According to Swen Vincke, this is the project the studio has been building toward all along: an RPG with greater scope, but more intimacy, where decisions carry real weight and the world reacts consistently to player actions.
Divinity currently has no confirmed release window or platforms, but its TGA 2025 reveal makes one thing clear: this is the cornerstone of Larian’s next decade.
Source: Gematsu








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