Divinity Is Not What It Seems at First, and That’s Exactly the Trick

Larian Studios’ next RPG looks like the perfect entry point into the Divinity universe, but its director suggests there might be a better way in. The creators of Baldur’s Gate 3 are returning with a standalone story that welcomes newcomers, while quietly rewarding long-time fans of Original Sin.

 

Anyone expecting Larian Studios to slow down after the global success of Baldur’s Gate 3 was quickly proven wrong. During The Game Awards 2025, the Belgian studio unveiled Divinity, its next major project and a triumphant return to its own fantasy universe. This is not just another RPG, but the game Larian claims it has always wanted to make.

Free from the constraints of Wizards of the Coast, the studio now has full creative control. One of the most significant decisions was to present Divinity as a fresh starting point rather than a direct sequel. Releasing something like Divinity: Original Sin 3 would have raised the barrier of entry too high for newcomers, so Larian opted for a soft reboot that still respects the existing timeline.

The idea is simple: new players should be able to dive in without feeling lost, while veterans still feel at home. According to the developers, players familiar with Divinity: Original Sin and its sequel will notice advantages and subtle narrative connections that others might miss.

“You’ll be better off if you’ve played the previous games”, said Swen Vincke, director of both Divinity and Baldur’s Gate 3. While details remain scarce, it is safe to assume the world will be filled with callbacks and references that reward long-term fans.

There is still no confirmed release date, but Larian has confirmed that Divinity will launch in early access before its full release years later. If the studio can replicate the level of quality it achieved with Baldur’s Gate 3, this new chapter of Divinity could become one of the defining RPGs of its generation.

Source: 3djuegos

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BadSector is a seasoned journalist for more than twenty years. He communicates in English, Hungarian and French. He worked for several gaming magazines - including the Hungarian GameStar, where he worked 8 years as editor. (For our office address, email and phone number check out our impressum)

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